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WORK / SELECTED PROJECTS

Selected work

Dashboard, coaching, tournaments, and the landing page. I drove hands-on design across Savicore’s 0-to-1 build from June 2024 to May 2026.

June 2024 – May 2026

Product Platform

The logged-in app shell brought the dashboard, content library, schedule, and reports into a shared interface during the 0-to-1 build.

Product Platform preview
Role
Product Designer / UX UI
Date
June 2024 – May 2026
Responsibilities
Product UI, App system, Responsive, Handoff, QA
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Context

As dashboard, coaching, and tournament features developed in parallel, I owned product design as the sole designer from June 2024 to May 2026.

Focus

Cards, tables, and empty states formed a reusable set across the dashboard, content library, and reports, supported by shared logged-in navigation.

Approach

I defined navigation, status states, and mobile stacking rules to keep parallel feature tracks consistent during handoff and QA.

Outcome

The delivered dashboard and app-shell designs established shared UI patterns for coaching, tournaments, the schedule, and the content library.

July 2025 – May 2026

Tournament Platform

For tournament players, I designed event views, brackets, match pages, team recruitment, and player statistics around upcoming, live, and completed events.

Tournament Platform preview
Role
Product Designer / QA
Date
July 2025 – May 2026
Responsibilities
Tournament UX, Data UI, Brackets, Team flows, QA
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Context

Match formats, result proof, and Riot/API constraints were still being resolved while upcoming, live, and completed event views took shape.

Focus

To keep the MVP focused, I concentrated on event discovery, registration, brackets, team pages, and match details.

Approach

QA findings exposed questions about create/edit errors, bracket zoom, result proof, and player-stat displays; these informed the tournament lifecycle work.

Outcome

Alongside the tournament views, I delivered a QA trail covering event states, match summaries, brackets, and team pages for design and development review.

October – December 2025

Coach Booking

The 1-on-1 coaching flow connected coach discovery, booking, and confirmation with scheduling history and post-session reviews.

Coach Booking preview
Role
Product Designer
Date
October – December 2025
Responsibilities
Booking UX, Modal UX, Reviews, Empty states, Responsive
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Context

Before payment, players needed to understand the coach, price, and booking steps. After a session, scheduling history and reviews became part of the same flow.

Focus

I mapped discovery, booking, confirmation, history, and reviews together, including the empty states between those steps.

Approach

Each handoff had an explicit destination: coach card to profile, profile to booking modal, confirmation to history, and completed session to review.

Outcome

For desktop, tablet, and mobile, I delivered coaching screens with booking modals, review prompts, and empty states for first-time and returning users.

December 2025 – March 2026

Landing Page

Built in Framer, the redesigned landing page introduced League of Legends coaching, content, and tournaments across desktop and mobile.

Landing Page preview
Role
Product Designer / Framer
Date
December 2025 – March 2026
Responsibilities
Web UI, Motion, Story, Framer, Localization
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Context

Coaching, content, and tournament features were taking shape behind the product’s public landing page. Its content needed to explain that work to visitors.

Focus

I organized responsive sections around coaching, tournaments, and player progression, with PT-BR copy throughout.

Approach

Framer components, mobile and tablet layouts, and interaction details evolved alongside the landing-page content.

Outcome

I delivered a revised landing-page direction with section layouts, localized copy, and motion specifications tied to the wider product build.

Next step

About the designer